Uploading Mods to Bethesda.net From Mac Creation Kit

#1

I've been asked to upload 1 of my mods to Bethesda.internet for console users, just I am conflicted. I have the CK and I have noticed the "Upload to Bethesda.net" option but my modern(s) are strictly textures and the CK tells me I need an active plugin. How in blazes do I upload something like that???

Should I brand a dummy ESP and pack the textures into a BA2 file? If so, what tool should I use to pack it upward? I take been using to BAE to unpack BA2 files, but information technology doesn't exercise that backwards.

Delight, my boyfriend mod authors (and/or users), share your infinite wisdom with me!

Edited by Percephere, 23 May 2016 - 04:42 AM.

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#2

Percephere

Rightio, I've deciphered the lawmaking. Here'southward how you lot do for anyone else reading effectually for an answer.

You need to open the Creation Kit (x64) and click File > Create Annal > OK > Enter the proper name of your new ESP > Add Files > Create

To be clear, you lot do need to create a BA2 files with a dummy ESP (empty ESP with the same name as your BA2 file)

Case

  • No More than Rusty Metal Armor.esp
  • No More Rusty Metal Armor.BA2

Edited by Percephere, 23 May 2016 - 05:08 AM.

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#3

yzerman19

Console players demand mods?  They should make them themselves...oh wait...


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#four

mimaef

Likewise as an bated for anyone looking to upload files, if you desire to upload for both PC and consoles, y'all have to brand a carve up upload for each one, so you'll ultimately accept three uploaded to Bethesda.internet. I'chiliad just labeling PC as normal and console with (XBOX) and soon (PS4) before the name.


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#5

deathlord310

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Im curious would it be possible to upload a nude mod and hide it in a style that is not noticible


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#half dozen

Maduin81

Also as an aside for anyone looking to upload files, if you desire to upload for both PC and consoles, you have to make a separate upload for each one, and so you'll ultimately have three uploaded to Bethesda.internet. I'm only labeling PC equally normal and console with (XBOX) and soon (PS4) earlier the name.

If yous export the mod info when uploading to PC, it creates a separate file.  When uploading to consoles, import that file and it'll allow y'all to accept the aforementioned name, appending XB1 and all that automatically, but invisible to you, yous'll just run into it on Bethesda.net.  However, y'all will even so need to upload pics.


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#7

yzerman19

Im curious would it be possible to upload a nude mod and hide it in a way that is not noticible

Bethesda would non want that to happen, your Victorian era morals might get corrupted.


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#eight

HomicidalGrouse

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Im curious would it be possible to upload a nude modern and hide it in a way that is non noticible

In theory, you could practice that. Until someone reports it or it otherwise becomes known that it contains nudity.

The result would then likely non only be the removal of said mod, but the removal of your mod posting privileges also.

Bethesda would not want that to happen, your Victorian era morals might get corrupted.

I know plenty to say Bethesda has nil to do with the brake on nude mods. Information technology'southward entirely a Microsoft/Sony decision.

Edited by HomicidalGrouse, 02 June 2016 - 06:23 AM.

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#9

MysticalRanger

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This solution doesn't seem to work for me


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#10

EmissaryOfWind

This solution doesn't seem to work for me

What exactly is the problem?

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Source: https://forums.nexusmods.com/index.php?/topic/4155670-how-in-the-world-do-i-upload-mods-to-bethesdanet/

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